Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Aaagguumsu Sanriin is chosen to represent Aaagguumsu Sanriin's faith in a vid show or other highly public forum. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Gained a contact. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Aaagguumsu Sanriin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
35 |
Aaagguumsu Sanriin is rewarded for Aaagguumsu Sanriin's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
39 |
Aaagguumsu Sanriin's business expands, Aaagguumsu Sanriin's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Citizen (Corporate) rank 3. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Opponents of Aaagguumsu Sanriin's belief system ambush Aaagguumsu Sanriin. |
9 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Returned to Drifter (Barbarian). |
10 |
48 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Good fortune. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
Spend time with an alien race. Gain a contact. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |