Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Adell Nelson went above and beyond the call of duty. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Uncover a major conspiracy against Adell Nelson's employers. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
An investigation takes on a dangerous turn. |
4 |
29 |
Adell Nelson's work ends up coming home with Adell Nelson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
33 |
Given specialist training in vehicles. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Merchant (Broker). |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Risk Adell Nelson's fortune on a possibility lucrative deal and win. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
52 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Make an unexpected connection outside Adell Nelson's normal circles. Gain a Contact. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Adell Nelson come into conflict with a splinter group Adell Nelson's own religion which maintains Adell Nelson's version is the wrong one. Gain 3 Rivals. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Lost eye or limb. Owe 5,000 for medical bills. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |