Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Adline Ford's Contacts or Allies betrays Adline Ford, ending Adline Ford's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
20 |
Criticised a questionable political leader on Adline Ford's homeworld, causing his downfall. Gain an Enemy |
2 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Adline Ford far from home. |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
25 |
Gain a patron in the arts. Gain an Ally |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
28 |
Win a prestigious prize. |
4 |
31 |
Promoted to Entertainer (Artist) rank 2. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
33 |
One of Adline Ford's pieces of art is stolen, and the investigation brings Adline Ford into the criminal underworld. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Artist) rank 3. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
42 |
Works is especially well received and popular, making Adline Ford a minor celebrity |
7 |
43 |
Promoted to Entertainer (Artist) rank 4. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Entertainer (Artist) rank 5 with the new title Famous Artist. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
53 |
Inherit a gift from a rich relative. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Administrator |
11 |
55 |
Retired. |
11 |
57 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |