Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Agatha Shea have been following false teachings! |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
21 |
Made lifelong friends. Gain 1 Allies. |
2 |
23 |
Graduated with honors. |
3 |
23 |
Became a Merchant (Broker). |
3 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Broker) rank 4. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Risk Agatha Shea's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Broker) rank 5. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Imperial trade restrictions force Agatha Shea out of business. |
7 |
37 |
Became a Rogue (Thief). |
7 |
41 |
Involved in the planning of an impressive heist. |
8 |
41 |
Continued as Rogue (Thief). |
8 |
45 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
45 |
Promoted to Rogue (Thief) rank 1. |
9 |
45 |
Continued as Rogue (Thief). |
9 |
46 |
A police detective or rival criminal forces Agatha Shea to flee and vows to hunt Agatha Shea down. Gain an Enemy. |
10 |
46 |
Became a Drifter (Wanderer). |
10 |
48 |
Agatha Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
48 |
Returned to Merchant (Broker). |
11 |
50 |
Gained a contact. |
11 |
52 |
Promoted to Merchant (Broker) rank 6. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Merchant (Broker). |
12 |
56 |
Agatha Shea's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |