Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
24 |
Alda Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Rogue (Thief). |
3 |
26 |
Involved in a gambling ring. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
36 |
Voluntarily left Pirate |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Alda Knight is caught in the periphery of a scandal. |
6 |
40 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Opponents of Alda Knight's belief system ambush Alda Knight. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Gained a contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Given advanced training in a specialist field |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Voluntarily left Merchant Marine |
11 |
55 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
57 |
Alda Knight is sent to a new community or parish to preach The Word among the poor. |
11 |
59 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Believer (Mainstream Believer). |
12 |
63 |
Alda Knight is sent to a new community or parish to preach The Word among the poor. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Alda Knight secretly provide religious rites for a dying leader or noble, although they do not share Alda Knight's faith. Gain an Ally in the family and a Rival who disagrees with Alda Knight's choice. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |