Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Annabell Thompson to flee and vows to hunt Annabell Thompson down. Gain an Enemy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Annabell Thompson is rewarded for Annabell Thompson's diligence or cunning. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Uncover a major conspiracy against Annabell Thompson's employers. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
42 |
Severely injured. |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Annabell Thompson's Contacts or Allies betrays Annabell Thompson, ending Annabell Thompson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Performer (Entertainer). |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Annabell Thompson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Voluntarily left Holy Warrior |
11 |
49 |
Retired. |
11 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Birth or Death involving a family member or close friend. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |