Retired Field Agent Annabell Thompson  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 88 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 3 (-1)111243
High, Sense of duty, Risk-Taking
 
Skills
Animals 0
Athletics 0
Deception 1
Flyer (Airship) 1
Gun Combat (Slug) 2
Investigate 1
Persuade 0
Profession (Worker/Hydroponics) 1
Recon 0
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Agent Corporate Agent Field Agent25
Merchant Free Trader 01
Drifter Wanderer 02
Believer Holy Warrior Hopeful01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Ernst Uleaven Rival 0 1 0 1 Halka (M/45)
Relationship becomes more moderate. Enemy becomes a rival.
Freeman Rutter Enemy 0 2 2 1 Suerrat (M/20)
Freeman Rutter is out of contact doing something interesting but not suspicious.
Aron Campbell Enemy 0 4 2 3 Libert (M/10)
Jean Hanson Ally 6 0 2 1 Lancian (F/24)
Edmund Jemmy Ally 3 0 2 4 Libert (M/36)
Edmund Jemmy gains in influence.
Haskell Bluit Ally 2 0 0 2 Traltar (M/93)
Karl Moore Contact 0 2 1 0 Libert (M/27)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 21 A police detective or rival criminal forces Annabell Thompson to flee and vows to hunt Annabell Thompson down. Gain an Enemy.
2 21 Became a Agent (Corporate Agent).
2 25 Rewarded for a successful mission.
3 25 Continued as Agent (Corporate Agent).
3 27 Go undercover to investigate an enemy.
3 27 Annabell Thompson is rewarded for Annabell Thompson's diligence or cunning.
4 29 Continued as Agent (Corporate Agent).
4 31 Advanced training in a specialist field.
4 33 Forced to continue current assignment.
4 33 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 33 Continued as Agent (Corporate Agent).
5 35 Uncover a major conspiracy against Annabell Thompson's employers.
5 37 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
6 37 Continued as Agent (Corporate Agent).
6 40 Life ruined by a criminal gang. Gain the gang as an Enemy
7 40 Became a Merchant (Free Trader).
7 42 Severely injured.
8 42 Failed to qualify for Artist (Entertainer).
8 42 Became a Drifter (Wanderer).
8 44 Betrayed by a friend. One of Annabell Thompson's Contacts or Allies betrays Annabell Thompson, ending Annabell Thompson's career. That Contact or Ally becomes a Rival or Enemy.
9 44 Failed to qualify for Performer (Entertainer).
9 44 Continued as Drifter (Wanderer).
9 45 Injured. Fully recovered. Owe 2,500 for medical bills.
10 45 Aging Crisis. Owe 40,000 for medical bills.
10 45 Retired at age 45.
10 45 Became a Believer (Holy Warrior) with the new title Hopeful.
10 47 Annabell Thompson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Voluntarily left Holy Warrior
11 49 Retired.
11 50 A romantic relationship ends badly. Gain a Rival or Enemy.
12 53 Aging Crisis. Owe 20,000 for medical bills.
12 54 A new romantic starts. Gain an Ally.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 59 A new romantic starts. Gain an Ally.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 64 Good fortune.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 66 Birth or Death involving a family member or close friend.
16 69 Aging Crisis. Owe 40,000 for medical bills.
16 71 Birth or Death involving a family member or close friend.
17 73 Aging Crisis. Owe 40,000 for medical bills.
17 76 Betrayal. Convert an Ally into a Rival or Enemy.
18 77 Aging Crisis. Owe 40,000 for medical bills.
18 79 A new romantic starts. Gain an Ally.
19 81 Aging Crisis. Owe 50,000 for medical bills.
19 85 Gained a contact.
20 85 Aging Crisis. Owe 10,000 for medical bills.
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