Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Annabelle McMillan went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Annabelle McMillan went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Befriended by a senior agent. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Enforcer (Rogue). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Failed to qualify for Thief (Rogue). |
9 |
50 |
Switched to Drifter (Scavenger). |
9 |
53 |
Drafted into Merchant Marine |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Make an unexpected connection outside Annabelle McMillan's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A good deal ensures Annabelle McMillan is living the high life for a few years. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Make an unexpected connection outside Annabelle McMillan's normal circles. Gain a Contact. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
74 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
75 |
Annabelle McMillan accepted an offer of inducements to betray Annabelle McMillan's faith. Gain 60,000 in cash. |
15 |
78 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Retired. |
16 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |