Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Annetta Parlow's ship is damaged, and Annetta Parlow have to hitch-hike Annetta Parlow's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Entertainer (Artist). |
3 |
24 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Promoted to Entertainer (Artist) rank 1. |
4 |
26 |
Continued as Entertainer (Artist). |
4 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Annetta Parlow far from home. |
5 |
28 |
Switched to Scout (Courier) with previous rank. |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
32 |
Continued as Scout (Courier). |
6 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Promoted to Scout (Courier) rank 2. |
7 |
36 |
Continued as Scout (Courier). |
7 |
37 |
When dealing with an alien race, Annetta Parlow botch an opportunity to gather extra intelligence about them. |
7 |
37 |
Annetta Parlow's ship is damaged, and Annetta Parlow have to hitch-hike Annetta Parlow's way back across the stars to the nearest scout base. |
7 |
37 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
40 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Failed to qualify for Explorer (Scout). |
8 |
40 |
Continued as Scout (Courier). |
8 |
44 |
Annetta Parlow have no idea what happened to Annetta Parlow – they found Annetta Parlow's ship drifting on the fringes of friendly space. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Annetta Parlow accepted an offer of inducements to betray Annetta Parlow's faith. Gain 380,000 in cash. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Accused of a crime. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |