Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Scholar (Physician). |
2 |
22 |
Make a breakthrough in Annis Finnerty's field. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
25 |
Make a breakthrough in Annis Finnerty's field. |
3 |
28 |
Promoted to Scholar (Physician) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scholar (Scientist) with previous rank. |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Scholar (Scientist) rank 2. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
36 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
37 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
40 |
Promoted to Scholar (Scientist) rank 3. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
43 |
An expedition or voyage goes wrong, leaving Annis Finnerty stranded in the wilderness. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
46 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
48 |
Promoted to Scholar (Scientist) rank 4. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
49 |
Cheated in some fashion, advancing Annis Finnerty's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
49 |
Gain an Enemy |
9 |
52 |
Promoted to Scholar (Scientist) rank 5. |
10 |
52 |
Voluntarily left Scientist |
10 |
52 |
Failed to qualify for Surveyor (Scout). |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
54 |
Attempted a risky adventure and was injured. |
10 |
54 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
59 |
Moved to a new world. |
11 |
60 |
Promoted to Drifter (Scavenger) rank 2. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Scavenger). |
12 |
61 |
Find valuable salvage. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Drifter (Scavenger). |
13 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
68 |
Annis Finnerty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Retired. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |