Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Arvilla Steeves is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Arvilla Steeves is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Arvilla Steeves 's normal circles. Gain a Contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
41 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
44 |
Involved in the planning of an impressive heist. |
8 |
46 |
Continued as Rogue (Pirate). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Betrayed by a friend. One of Arvilla Steeves 's Contacts or Allies betrays Arvilla Steeves , ending Arvilla Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Switched to Merchant (Free Trader). |
10 |
57 |
A good deal ensures Arvilla Steeves is living the high life for a few years. |
10 |
57 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Merchant (Free Trader). |
11 |
61 |
Arvilla Steeves 's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
65 |
Arvilla Steeves is caught in the periphery of a scandal. |
12 |
65 |
Demoted to Believer (Holy Warrior) rank -1. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Continued as Believer (Holy Warrior). |
13 |
68 |
Arvilla Steeves aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
87 |
Victim of a crime. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |