Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Public opinion turns on Bell Mcabe. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Bell Mcabe's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
49 |
Given advanced training in a specialist field |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Agent (Corporate Agent). |
9 |
53 |
An investigation takes on a dangerous turn. |
9 |
53 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
54 |
Continued as Agent (Corporate Agent). |
10 |
58 |
A new romantic starts. Gain an Ally. |
10 |
58 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
11 |
58 |
Continued as Agent (Corporate Agent). |
11 |
60 |
Advanced training in a specialist field. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Agent (Corporate Agent). |
12 |
63 |
Advanced training in a specialist field. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Agent (Corporate Agent). |
13 |
69 |
Bell Mcabe's work ends up coming home with Bell Mcabe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Retired. |
14 |
73 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |