Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Belle Roberts's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A good deal ensures Belle Roberts is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Go undercover to investigate an enemy. |
7 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
54 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
54 |
Became a Citizen (Colonist). |
10 |
57 |
Belle Roberts's business expands, Belle Roberts's corporation grows, or the colony thrives. |
10 |
58 |
Promoted to Citizen (Colonist) rank 1. |
11 |
58 |
Continued as Citizen (Colonist). |
11 |
62 |
Belle Roberts befriend a superior in the corporation or the colony. |
11 |
62 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
12 |
62 |
Continued as Citizen (Colonist). |
12 |
64 |
Spent time maintaining and using heavy vehicles. |
13 |
66 |
Voluntarily left Colonist |
13 |
66 |
Became a Scholar (Scientist). |
13 |
69 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Retired at age 70. |
14 |
70 |
Attempted to change assignments. |
14 |
70 |
Failed to qualify for Field Researcher (Scholar). |
14 |
70 |
Continued as Scholar (Scientist). |
14 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
74 |
Promoted to Scholar (Scientist) rank 1. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Continued as Scholar (Scientist). |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
78 |
Promoted to Scholar (Scientist) rank 2. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Continued as Scholar (Scientist). |
16 |
79 |
Advanced training in a specialist field. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Attempted to change assignments. |
17 |
82 |
Failed to qualify for Physician (Scholar). |
17 |
82 |
Continued as Scholar (Scientist). |
17 |
86 |
Advanced training in a specialist field. |
17 |
86 |
Forced to muster out. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |