Retired 3rd Officer Bethel Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 88 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 10 (1)11132A
Funny
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Deception 1
Drive (Track) 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Investigate 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Melee 0
Persuade 1
Pilot (Small Craft) 1
Stealth 0
Tactics (Military) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal12
Drifter Scavenger 01
Agent Intelligence Agent12
Scout Courier 03
Merchant Merchant Marine 3rd Officer34
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Edmund Foster Enemy 0 2 1 1 Murrissi (M/42)
Lona McKee Contact 0 1 1 3 Tezcat (F/50)
Elisha Gregory Contact 3 1 0 1 Zhodani, Imperium (M/48)
Yaeya Ally 3 0 2 4 Ael Yael (F/29)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 Assigned to an assault on an enemy fortress.
1 22 Attempt at commissioned failed.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Ground Assault).
2 24 Bethel Newman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 24 Became a Drifter (Scavenger).
3 25 Bethel Newman do not know what happened to Bethel Newman. There is a gap in Bethel Newman's memory.
4 25 Became a Agent (Intelligence).
4 29 Bethel Newman went above and beyond the call of duty.
4 29 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 29 Continued as Agent (Intelligence).
5 33 Hard times caused by a lack of interstellar trade costs Bethel Newman's job.
6 33 Became a Scout (Courier).
6 36 Spend several years jumping from world to world in Bethel Newman's scout ship.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Surveyor (Scout).
7 37 Continued as Scout (Courier).
7 38 Bethel Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bethel Newman fail to help. Gain an Enemy.
7 38 Psychologically damaged by Bethel Newman's time in the scouts.
8 41 Continued as Scout (Courier).
8 42 Psychologically damaged by Bethel Newman's time in the scouts.
9 42 Became a Merchant (Merchant Marine) with the new title Crewman.
9 45 Make an unexpected connection outside Bethel Newman's normal circles. Gain a Contact.
9 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 46 Aging Crisis. Owe 40,000 for medical bills.
10 46 Retired at age 46.
10 46 Continued as Merchant (Merchant Marine).
10 47 A good deal ensures Bethel Newman is living the high life for a few years.
10 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Continued as Merchant (Merchant Marine).
11 53 Bethel Newman's business or ship thrives.
11 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Continued as Merchant (Merchant Marine).
12 57 Imperial trade restrictions force Bethel Newman out of business.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 57 Retired.
13 61 A romantic relationship ends badly. Gain a Rival or Enemy.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 62 Victim of a crime.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 68 Moved to a new world.
16 69 Aging Crisis. Owe 50,000 for medical bills.
16 72 Find an Alien Artifact.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 77 Gained a contact.
18 77 Aging Crisis. Owe 40,000 for medical bills.
18 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 81 Aging Crisis. Owe 30,000 for medical bills.
19 83 Betrayal. Convert an Ally into a Rival or Enemy.
20 85 Aging Crisis. Owe 10,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙