Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Assigned to an assault on an enemy fortress. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
Bethel Newman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Bethel Newman do not know what happened to Bethel Newman. There is a gap in Bethel Newman's memory. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
29 |
Bethel Newman went above and beyond the call of duty. |
4 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Bethel Newman's job. |
6 |
33 |
Became a Scout (Courier). |
6 |
36 |
Spend several years jumping from world to world in Bethel Newman's scout ship. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Continued as Scout (Courier). |
7 |
38 |
Bethel Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bethel Newman fail to help. Gain an Enemy. |
7 |
38 |
Psychologically damaged by Bethel Newman's time in the scouts. |
8 |
41 |
Continued as Scout (Courier). |
8 |
42 |
Psychologically damaged by Bethel Newman's time in the scouts. |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Make an unexpected connection outside Bethel Newman's normal circles. Gain a Contact. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
A good deal ensures Bethel Newman is living the high life for a few years. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Bethel Newman's business or ship thrives. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Imperial trade restrictions force Bethel Newman out of business. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Victim of a crime. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Find an Alien Artifact. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |