Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Cherry Young discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Cherry Young's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cherry Young fail to help. Gain an Enemy. |
3 |
30 |
Cherry Young have no idea what happened to Cherry Young – they found Cherry Young's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Cherry Young inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Failed to qualify for Cavalry (Army). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Flight (Navy). |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Cherry Young foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
44 |
Vessel participates in a notable military engagement. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
48 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
49 |
Continued as Navy (Line/Crew). |
9 |
52 |
Advanced training in a specialist field. |
9 |
53 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
10 |
53 |
Continued as Navy (Line/Crew). |
10 |
56 |
Display heroism in battle, saving the whole ship. |
10 |
57 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
10 |
57 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
11 |
57 |
Continued as Navy (Line/Crew). |
11 |
59 |
Vessel participates in a diplomatic mission. |
11 |
61 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
11 |
61 |
Forced to muster out. |
12 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Good fortune |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Opponents of Cherry Young's belief system ambush Cherry Young. |
13 |
67 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Opponents of Cherry Young's belief system ambush Cherry Young. |
14 |
70 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
70 |
Became a Drifter (Wanderer). |
15 |
73 |
Cherry Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Retired at age 73. |
16 |
73 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
16 |
75 |
Cherry Young faith is shaken. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Continued as Believer (Holy Warrior). |
17 |
80 |
Cherry Young is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
81 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Continued as Believer (Holy Warrior). |
18 |
85 |
Cherry Young have been following false teachings! |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |