Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Lost eye or limb. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Deanna Hutchinson's life into chaos, forcing Deanna Hutchinson to leave the planet. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Deanna Hutchinson botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Deanna Hutchinson's ship is damaged, and Deanna Hutchinson have to hitch-hike Deanna Hutchinson's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Deanna Hutchinson's ship is damaged, and Deanna Hutchinson have to hitch-hike Deanna Hutchinson's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 5 Contacts. Gain 1 Enemies. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Deanna Hutchinson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Merchant (Broker). |
6 |
35 |
A good deal ensures Deanna Hutchinson is living the high life for a few years. |
7 |
37 |
Voluntarily left Broker |
7 |
37 |
Returned to Believer (Mainstream Believer). |
7 |
39 |
Deanna Hutchinson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Voluntarily left Mainstream Believer |
8 |
41 |
Retired. |
8 |
45 |
Gained a contact. |
9 |
46 |
Moved to a new world. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Accused of a crime. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |