Retired Craftsman Diana Nichols  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 88 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 6 (0)111466
Unreceptive, Self-assured, Fleeting
 
Skills
Art (Presentation) 0
Athletics 0
Broker 0
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat 0
Heavy Weapons (Vehicle) 1
Language 0
Mechanic 4
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Sports/Golf) 1
Profession (Sports/Team Ball Sports) 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 2
Survival 1
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Drifter Scavenger 02
Citizen Worker Craftsman44
Merchant Merchant Marine 4th Officer25
Believer Mainstream Believer Initiate11
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Ashley Greerson Enemy 0 2 0 1 Urunishani (M/27)
Loraine Beale Contact 2 1 4 3 Dynchia (F/43)
Jess Henry Contact 2 2 1 0 Darrian, Imperium (M/81)
Erwin Ramos Contact 2 1 0 2 Dynchia (M/30)
Erwin Ramos gains in influence.
Orlo Dods Ally 4 0 5 3 Dynchia (M/23)
Relationship altered.
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 A mission goes wrong and Diana Nichols is stranded behind enemy lines. Ejected from the service.
2 21 Became a Drifter (Scavenger).
2 22 Betrayed by a friend. One of Diana Nichols's Contacts or Allies betrays Diana Nichols, ending Diana Nichols's career. That Contact or Ally becomes a Rival or Enemy.
3 22 Became a Citizen (Worker).
3 25 Diana Nichols rise to a position of power in Diana Nichols's colony or corporation.
3 26 Promoted to Citizen (Worker) rank 1.
4 26 Continued as Citizen (Worker).
4 28 Diana Nichols learn something Diana Nichols should not have – a corporate secret, a political scandal – which Diana Nichols can profit from illegally.
4 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 30 Continued as Citizen (Worker).
5 34 Diana Nichols rise to a position of power in Diana Nichols's colony or corporation.
5 34 Promoted to Citizen (Worker) rank 3.
6 34 Continued as Citizen (Worker).
6 37 Diana Nichols befriend a superior in the corporation or the colony.
6 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 38 Voluntarily left Worker
7 38 Failed to qualify for Broker (Merchant).
7 38 Returned to Drifter (Scavenger).
7 41 Suffer from a life-threatening illness.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 43 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 45 Continued as Merchant (Merchant Marine).
9 48 A good deal ensures Diana Nichols is living the high life for a few years.
9 49 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Merchant (Merchant Marine).
10 53 Make an unexpected connection outside Diana Nichols's normal circles. Gain a Contact.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Merchant (Merchant Marine).
11 57 Given advanced training in a specialist field
11 57 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Continued as Merchant (Merchant Marine).
12 59 Make an unexpected connection outside Diana Nichols's normal circles. Gain a Contact.
12 61 Forced to muster out.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 65 Diana Nichols accepted an offer of inducements to betray Diana Nichols's faith. Gain 650,000 in cash.
13 65 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 65 Retired.
14 66 Gained a contact.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 72 Severely injured. Fully recovered. Owe 5,000 for medical bills.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 80 Moved to a new world.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 84 Good fortune.
19 85 Aging Crisis. Owe 10,000 for medical bills.
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