Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
24 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
27 |
time as a ruler or playboy gives Donnie Sim a wide range of experiences. |
3 |
28 |
Promoted to Noble (Dilettante) rank 1. |
4 |
28 |
Continued as Noble (Dilettante). |
4 |
30 |
Donnie Sim manipulate and charm Donnie Sim's way through high society. Gain a Rival and an Ally. |
4 |
32 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
5 |
32 |
Continued as Noble (Dilettante). |
5 |
36 |
time as a ruler or playboy gives Donnie Sim a wide range of experiences. |
6 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Continued as Noble (Dilettante). |
6 |
39 |
Donnie Sim manipulate and charm Donnie Sim's way through high society. Gain a Rival and an Ally. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Continued as Noble (Dilettante). |
7 |
43 |
Become deeply involved in politics on Donnie Sim's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Continued as Noble (Dilettante). |
8 |
48 |
Donnie Sim reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Donnie Sim sponge off Donnie Sim's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
48 |
Promoted to Noble (Dilettante) rank 3. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Diplomat (Noble). |
9 |
48 |
Continued as Noble (Dilettante). |
9 |
50 |
Become deeply involved in politics on Donnie Sim's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
A new romantic starts. Gain an Ally. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Believer (Mainstream Believer). |
11 |
58 |
Donnie Sim secretly provide religious rites for a dying leader or noble, although they do not share Donnie Sim's faith. Gain an Ally in the family and a Rival who disagrees with Donnie Sim's choice. |
12 |
60 |
Continued as Believer (Mainstream Believer). |
12 |
64 |
Donnie Sim accepted an offer of inducements to betray Donnie Sim's faith. Gain 700,000 in cash. |
12 |
64 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired. |
13 |
65 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Contact with Government. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |