Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Eda Webb's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Eda Webb's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 5. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Broker) rank 6. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
49 |
Eda Webb survey an alien world. |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
50 |
Voluntarily left Surveyor |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
54 |
Find valuable salvage. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
57 |
Attacked by enemies and injured. |
10 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
57 |
Gain Enemy if Eda Webb don't already have one. |
10 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
59 |
Survived a risky adventure but gained nothing. |
11 |
62 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
64 |
Nearly killed. Owe 40,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Voluntarily left Wanderer |
13 |
66 |
Retired. |
13 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |