Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Eileen Day blame Eileen Day's commander. Gain commander as Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Eileen Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eileen Day fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Eileen Day's time in the scouts. |
3 |
24 |
Continued as Scout (Courier). |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Psychologically damaged by Eileen Day's time in the scouts. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Commanding officer takes an interest in Eileen Day's career. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
During a battle, defeat or victory depends on Eileen Day's actions. Eileen Day actions lead to an honorabe discharge. |
8 |
42 |
Failed to qualify for Journalist (Entertainer). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
45 |
Eileen Day do not know what happened to Eileen Day. There is a gap in Eileen Day's memory. |
9 |
45 |
Became a Citizen (Colonist). |
9 |
48 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Eileen Day come into conflict with a splinter group Eileen Day's own religion which maintains Eileen Day's version is the wrong one. Gain 2 Rivals. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |