Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was sent to prison. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
27 |
Beaten by a prison gang. |
3 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
30 |
Continued as Prisoner (Fixer). |
4 |
32 |
Vocational Training. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
35 |
The warden takes an interest in Elizebeth King's case. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 2. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Returned to Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Army (Infantry) with the new title Private. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Army (Infantry). |
8 |
50 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
50 |
Gain rebels as Enemy |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
54 |
Elizebeth King come into conflict with a splinter group Elizebeth King's own religion which maintains Elizebeth King's version is the wrong one. Gain 3 Rivals. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired. |
10 |
56 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
74 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
77 |
Birth or Death involving a family member or close friend. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
82 |
Good fortune. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |