Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Failed to qualify for Marine Support (Marine). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
34 |
Betrayed by a friend. One of Elta Jemmy's Contacts or Allies betrays Elta Jemmy, ending Elta Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Make an unexpected connection outside Elta Jemmy's normal circles. Gain a Contact. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Elta Jemmy's business or ship thrives. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
43 |
Embroiled in legal trouble. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Make an unexpected connection outside Elta Jemmy's normal circles. Gain a Contact. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
53 |
Elta Jemmy secretly provide religious rites for a dying leader or noble, although they do not share Elta Jemmy's faith. Gain an Ally in the family and a Rival who disagrees with Elta Jemmy's choice. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Continued as Believer (Mainstream Believer). |
12 |
55 |
Elta Jemmy come into conflict with a splinter group Elta Jemmy's own religion which maintains Elta Jemmy's version is the wrong one. Gain 2 Rivals. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Retired. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Good fortune. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
80 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
87 |
Lightly injured, no permanent damage. Fully recovered. |
21 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |