Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Erma Jack's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
A mission goes disastrously wrong due to Erma Jack's commander’s error or incompetence, but Erma Jack survive. |
3 |
26 |
Cover for the commander and gain an Ally. |
3 |
28 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Marine (Star Marine). |
4 |
29 |
Advanced training in a specialist field |
4 |
32 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Marine Support (Marine). |
5 |
32 |
Continued as Marine (Star Marine). |
5 |
34 |
On the front lines of a planetary assault and occupation. |
5 |
36 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
6 |
36 |
Continued as Marine (Star Marine). |
6 |
37 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
A notable academic consults with Erma Jack about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Erma Jack retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Erma Jack secretly provide religious rites for a dying leader or noble, although they do not share Erma Jack's faith. Gain an Ally in the family and a Rival who disagrees with Erma Jack's choice. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Switched to Drifter (Scavenger). |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
55 |
Continued as Drifter (Scavenger). |
12 |
57 |
Erma Jack do not know what happened to Erma Jack. There is a gap in Erma Jack's memory. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Opponents of Erma Jack's belief system ambush Erma Jack. |
13 |
61 |
Scarred. Owe 5,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Retired. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |