Retired Scout Ettie Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 88 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 3 (-1) 3 (-1)111B33
Hot headed
 
Skills
Animals (Training) 1
Art (Presentation) 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 1
Deception 0
Diplomat 1
Drive (Track) 1
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gambler 1
Language (Floriani (Florian League)) 2
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Hostile Environment) 0
Recon 1
Science (Robotic Sciences) 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 22
Rogue Pirate Lackey01
Prisoner Fixer 12
Prisoner Inmate 21
Merchant Merchant Marine Crewman02
Scout Surveyor Scout12
Scout Explorer Scout24
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Jill Carpenter Contact 1 1 1 0 Humaniti (F/43)
Ferd McIntire Enemy 0 0 1 1 Humaniti (M/30)
Peggy Lowe Ally 3 0 0 4 Humaniti (F/65)
Rowena Barnett Ally 4 0 3 1 Humaniti (F/51)
Filomena Jacobs Ally 2 0 2 0 Humaniti (F/81)
Rosalee Nagle Contact 2 0 1 0 Yilean (F/31)
Leo Fernandez Contact 2 1 3 1 Humaniti (M/71)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Criticised a questionable political leader on Ettie Learmonth's homeworld, causing his downfall. Gain an Enemy
2 24 Severely injured. Owe 12,500 for medical bills.
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Voluntarily left Performer
3 26 Became a Rogue (Pirate) with the new title Lackey.
3 27 Arrested
4 27 Became a Prisoner (Fixer).
4 28 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
5 31 Continued as Prisoner (Fixer).
5 35 Joined a prison gang
5 35 Promoted to Prisoner (Fixer) rank 1.
6 35 Switched to Prisoner (Inmate) with previous rank.
6 37 Hire a new lawyer.
6 39 Promoted to Prisoner (Inmate) rank 2.
6 39 Paroled from prison.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 A good deal ensures Ettie Learmonth is living the high life for a few years.
8 43 Continued as Merchant (Merchant Marine).
9 47 Voluntarily left Merchant Marine
9 47 Failed to qualify for Merchant Academy.
9 47 Submitted to the draft.
9 47 Became a Scout (Surveyor).
9 50 A new romantic starts. Gain an Ally.
9 51 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
10 51 Continued as Scout (Surveyor).
10 52 Spend several years jumping from world to world in Ettie Learmonth's scout ship.
11 55 Attempted to change assignments.
11 55 Switched to Scout (Explorer) with previous rank.
11 59 Serve as the courier for an important message from the Imperium.
12 59 Attempted to change assignments.
12 59 Failed to qualify for Surveyor (Scout).
12 59 Continued as Scout (Explorer).
12 62 Ettie Learmonth survey an alien world.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Retired at age 63.
13 63 Continued as Scout (Explorer).
13 65 When dealing with an alien race, Ettie Learmonth have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
13 67 Promoted to Scout (Explorer) rank 2.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Continued as Scout (Explorer).
14 71 Psychologically damaged by Ettie Learmonth's time in the scouts.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 71 Retired.
15 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 78 Gained a contact.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 80 Good fortune.
18 83 Aging Crisis. Owe 30,000 for medical bills.
18 84 Gained a contact.
19 87 Aging Crisis. Owe 10,000 for medical bills.
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