Retired Corporal Eugenie McPherson  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 88 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2)111161
Forthright, Beautiful
 
Skills
Astrogation 1
Athletics 0
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 2
Engineer (Power) 1
Flyer (Airship) 1
Gun Combat 0
Gunner 0
Leadership 0
Mechanic 1
Melee 0
Navigation 1
Pilot (Spacecraft) 1
Recon 1
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Stealth 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Soulhunter Soulhunter Flight Third Claw12
Scout Explorer Scout13
Rogue Pirate Corporal22
Drifter Scavenger 01
Citizen Corporate 12
Drifter Barbarian 03
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Lyman Chambers Enemy 0 2 4 3 Humaniti (M/9)
Gwendolyn Vasquez Rival 1 2 0 4 Tezcat (F/25)
Eugenia Hill Enemy 0 3 4 0 Hanen (F/20)
Eugenia Hill is a member of an organisation which holds a generally opposite view of the Traveller.
Bud Manning Enemy 0 3 0 2 Ne Kraeda ren Kelva (M/19)
Isabell Adams Ally 1 0 1 1 Tezcat (F/31)
Johnny Meredeth Contact 1 2 1 1 Sydite (M/26)
Ardhan Rrarzghue Contact 3 0 0 2 Vargr, Imperium (M/39)
Relationship becomes more moderate. Ally becomes a contact.
Eliza Porter Contact 1 1 2 4 Tezcat (F/28)
Eliza Porter gains in influence.
 
Term Age History
1 18 Became a Soulhunter (Soulhunter Flight) with the new title Least Claw.
1 20 Foiled an attempted crime onboard Eugenie McPherson's ship or in Eugenie McPherson's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy
1 22 Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Commando (Soulhunter).
2 22 Continued as Soulhunter (Soulhunter Flight).
2 23 Eugenie McPherson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 23 Became a Scout (Explorer).
3 24 Spend several years jumping from world to world in Eugenie McPherson's scout ship.
3 27 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 27 Continued as Scout (Explorer).
4 30 Eugenie McPherson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eugenie McPherson fail to help. Gain an Enemy.
4 30 Psychologically damaged by Eugenie McPherson's time in the scouts.
5 31 Continued as Scout (Explorer).
5 34 Injured. Fully recovered. Owe 2,500 for medical bills.
6 34 Became a Rogue (Pirate) with the new title Lackey.
6 35 A police detective or rival criminal forces Eugenie McPherson to flee and vows to hunt Eugenie McPherson down. Gain an Enemy.
6 38 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
7 38 Continued as Rogue (Pirate).
7 42 Good fortune
7 42 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
8 42 Voluntarily left Pirate
8 42 Became a Drifter (Scavenger).
8 44 Eugenie McPherson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Became a Citizen (Corporate).
9 48 Eugenie McPherson gain experience in a technical field as a computer operator or surveyor.
9 48 Promoted to Citizen (Corporate) rank 1.
10 48 Continued as Citizen (Corporate).
10 49 A revolution, attack or other unusual event throws Eugenie McPherson's life into chaos, forcing Eugenie McPherson to leave the planet.
11 49 Switched to Drifter (Barbarian).
11 53 Scarred. Fully recovered. Owe 5,000 for medical bills.
12 53 Failed to qualify for Ecclesiastic (Shaper Priest).
12 53 Continued as Drifter (Barbarian).
12 54 Good fortune
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 57 Retired at age 57.
13 57 Continued as Drifter (Barbarian).
13 60 Eugenie McPherson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 60 Retired.
14 64 A new romantic starts. Gain an Ally.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 68 Gained a contact.
16 68 Aging Crisis. Owe 50,000 for medical bills.
16 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 72 Aging Crisis. Owe 50,000 for medical bills.
17 74 Gained a contact.
18 76 Aging Crisis. Owe 20,000 for medical bills.
18 78 Betrayal. Convert an Ally into a Rival or Enemy.
19 80 Aging Crisis. Owe 30,000 for medical bills.
19 83 Injured.
20 84 Aging Crisis. Owe 40,000 for medical bills.
20 85 Moved to a new world.
21 88 Aging Crisis. Owe 50,000 for medical bills.
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