Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Faye Ward inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
30 |
Faye Ward's business expands, Faye Ward's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
Faye Ward gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Faye Ward's business expands, Faye Ward's corporation grows, or the colony thrives. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Faye Ward is rewarded for Faye Ward's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Corporate) rank 3. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
46 |
Faye Ward learn something Faye Ward should not have – a corporate secret, a political scandal – which Faye Ward can profit from illegally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Entertainer (Artist). |
9 |
52 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
9 |
52 |
Promoted to Entertainer (Artist) rank 1. |
10 |
52 |
Continued as Entertainer (Artist). |
10 |
56 |
An investigation, tour, project or expedition goes wrong, stranding Faye Ward far from home. |
11 |
56 |
Failed to qualify for Colonist (Citizen). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Navy (Flight) with the new title Crewman. |
11 |
57 |
Faye Ward is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
12 |
57 |
Became a Drifter (Scavenger). |
12 |
59 |
Faye Ward do not know what happened to Faye Ward. There is a gap in Faye Ward's memory. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Opponents of Faye Ward's belief system ambush Faye Ward. |
13 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Retired. |
14 |
62 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Amnesia. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Victim of a crime. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |