Retired Manager Faye Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 88 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1)111193
Thrifty, Protective, Solemn
 
Skills
Admin 2
Animals 0
Art (Performing/Performer) 1
Art (Presentation/Write) 1
Astrogation 0
Broker 1
Carouse 0
Diplomat 1
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Medic 2
Melee (Fencing) 1
Melee (Grapple) 1
Navigation 1
Pilot 0
Profession (Sports) 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout22
Scout Surveyor 21
Citizen Corporate Manager35
Entertainer Artist 12
Navy Flight Crewman01
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Alyce McKinnon Enemy 0 3 1 0 Solomani, Imperium (F/55)
Erick Peck Rival 1 0 0 6 Dynchia (M/38)
Forgiveness.
Corrine Rodriquez Contact 1 1 1 6 Solomani, Imperium (F/27)
Winona Chapman Rival 1 2 2 1 Cassilldan (F/11)
Aethrol Contact 3 1 3 0 Vargr, Imperium (M/62)
Aethrol's influence is diminished.
Orlo Wade Ally 3 0 4 0 Tezcat (M/66)
Ricardo Pierce Ally 4 0 5 1 Solomani, Imperium (M/31)
reconciliation.
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Gained a contact.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 25 A romantic relationship ends badly. Gain a Rival or Enemy.
2 26 Promoted to Scout (Courier) rank 2.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Surveyor) with previous rank.
3 28 Faye Ward inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 28 Became a Citizen (Corporate).
4 30 Faye Ward's business expands, Faye Ward's corporation grows, or the colony thrives.
4 32 Promoted to Citizen (Corporate) rank 1.
5 32 Continued as Citizen (Corporate).
5 35 Faye Ward gain experience in a technical field as a computer operator or surveyor.
5 36 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 36 Continued as Citizen (Corporate).
6 40 Faye Ward's business expands, Faye Ward's corporation grows, or the colony thrives.
7 40 Continued as Citizen (Corporate).
7 41 Faye Ward is rewarded for Faye Ward's diligence or cunning.
7 44 Promoted to Citizen (Corporate) rank 3.
8 44 Continued as Citizen (Corporate).
8 46 Faye Ward learn something Faye Ward should not have – a corporate secret, a political scandal – which Faye Ward can profit from illegally.
8 48 Forced to muster out.
9 48 Became a Entertainer (Artist).
9 52 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
9 52 Promoted to Entertainer (Artist) rank 1.
10 52 Continued as Entertainer (Artist).
10 56 An investigation, tour, project or expedition goes wrong, stranding Faye Ward far from home.
11 56 Failed to qualify for Colonist (Citizen).
11 56 Submitted to the draft.
11 56 Became a Navy (Flight) with the new title Crewman.
11 57 Faye Ward is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
12 57 Became a Drifter (Scavenger).
12 59 Faye Ward do not know what happened to Faye Ward. There is a gap in Faye Ward's memory.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Retired at age 59.
13 59 Became a Believer (Holy Warrior) with the new title Hopeful.
13 61 Opponents of Faye Ward's belief system ambush Faye Ward.
13 61 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 61 Retired.
14 62 Gained a contact.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 67 Amnesia.
16 69 Aging Crisis. Owe 10,000 for medical bills.
16 73 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 30,000 for medical bills.
17 74 Betrayal. Convert an Ally into a Rival or Enemy.
18 77 Aging Crisis. Owe 20,000 for medical bills.
18 80 Victim of a crime.
19 81 Aging Crisis. Owe 30,000 for medical bills.
19 84 A new romantic starts. Gain an Ally.
20 85 Aging Crisis. Owe 20,000 for medical bills.
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