Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes wrong; Flossie Bell and several others are captured and mistreated by the enemy. Gain Flossie Bell's jailer as an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Find Ancient Technology. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
27 |
Flossie Bell's work ends up coming home with Flossie Bell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Display heroism in battle. |
4 |
31 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
31 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Continued as Army (Cavalry). |
5 |
34 |
Assigned to a planet with a hostile or wild environment. |
5 |
35 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
6 |
35 |
Continued as Army (Cavalry). |
6 |
38 |
Assigned to a peacekeeping role. |
6 |
39 |
Promoted to Army (Cavalry) officer rank 4 with the new title Lieutenant Colonel. |
7 |
39 |
Continued as Army (Cavalry). |
7 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Flossie Bell faith is shaken. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Believer (Holy Warrior). |
10 |
49 |
Flossie Bell is caught in the periphery of a scandal. |
10 |
49 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Believer (Holy Warrior). |
11 |
56 |
Someone more charismatic but less devout than Flossie Bell has become Flossie Bell's superior. |
11 |
56 |
Promoted to Believer (Holy Warrior) rank 0. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Believer (Holy Warrior). |
12 |
60 |
Flossie Bell secretly provide religious rites for a dying leader or noble, although they do not share Flossie Bell's faith. Gain an Ally in the family and a Rival who disagrees with Flossie Bell's choice. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Nearly killed. Owe 25,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Accused of a crime. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |