Retired Combat Leader Fred Porter  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 88 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 9 (1)111659
Violent, Bloodied knuckles, Compliant
 
Skills
Animals (Handling) 1
Broker 0
Drive (Mole) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 1
Medic 1
Persuade 2
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Entertainer Performer 02
Citizen Colonist Settler24
Believer Holy Warrior Combat Leader23
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Oasoheilral Enemy 0 3 3 3 Aslan (F/17)
Oasoheilral is in prison or otherwise trapped somewhere.
Howard Hale Rival 0 2 6 3 Sydite (M/42)
Howard Hale gained power at the expense of a third party who now blames the character.
Addie Grain Rival 2 1 2 0 Hanen (M/47)
Viva Graves Rival 1 1 1 3 Ziadd (F/31)
Feheu Yaei Oirl Contact 2 1 2 1 Aslan (M/44)
Luther Ocallaghan Ally 3 0 5 3 Kedepu (M/11)
Luther Ocallaghan gains in influence.
Fleta Farrell Contact 1 1 0 3 Ziadd (F/33)
Deanna Gutierrez Contact 2 2 1 0 Ziadd (F/51)
Deanna Gutierrez is in desperate trouble and could use the character’s help.
Stacy Marsden Contact 4 0 0 2 Hanen (F/12)
Relationship becomes more moderate. Ally becomes a contact.
Margie Walker Enemy 0 2 0 1 Ronnin (F/34)
 
Term Age History
1 18 Failed to qualify for Infantry (Army).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Imperial trade restrictions force Fred Porter out of business.
2 21 Became a Entertainer (Performer).
2 24 Criticised a questionable political leader on Fred Porter's homeworld, causing his downfall. Gain an Enemy
3 25 Continued as Entertainer (Performer).
3 29 Moved to a new world.
3 29 Forced to muster out.
4 29 Became a Citizen (Colonist).
4 33 Fred Porter is rewarded for Fred Porter's diligence or cunning.
5 33 Continued as Citizen (Colonist).
5 35 Fred Porter's business expands, Fred Porter's corporation grows, or the colony thrives.
5 37 Promoted to Citizen (Colonist) rank 1.
6 37 Continued as Citizen (Colonist).
6 39 Gained a contact.
6 41 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 41 Continued as Citizen (Colonist).
7 42 Severely injured. Fully recovered. Owe 1,250 for medical bills.
8 42 Aging Crisis. Owe 10,000 for medical bills.
8 42 Retired at age 42.
8 42 Became a Believer (Holy Warrior) with the new title Hopeful.
8 44 Fred Porter is chosen to represent Fred Porter's faith in a vid show or other highly public forum.
8 46 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 46 Aging Crisis. Owe 40,000 for medical bills.
9 46 Continued as Believer (Holy Warrior).
9 47 Opponents of Fred Porter's belief system ambush Fred Porter.
9 47 Injured. Fully recovered. Owe 5,000 for medical bills.
9 50 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
10 50 Continued as Believer (Holy Warrior).
10 54 Fred Porter come into conflict with a splinter group Fred Porter's own religion which maintains Fred Porter's version is the wrong one. Gain 1 Rivals.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired.
11 58 Gained a contact.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 62 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 64 Good fortune.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 67 Gained a contact.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 72 Gained a contact.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 79 Injured. Fully recovered. Owe 5,000 for medical bills.
18 82 Aging Crisis. Owe 30,000 for medical bills.
18 86 Moved to a new world.
19 86 Aging Crisis. Owe 20,000 for medical bills.
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