Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Gene Corney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Gene Corney's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Returned to Citizen (Worker). |
4 |
29 |
Gene Corney learn something Gene Corney should not have – a corporate secret, a political scandal – which Gene Corney can profit from illegally. |
4 |
29 |
Gain a criminal contact. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
A revolution, attack or other unusual event throws Gene Corney's life into chaos, forcing Gene Corney to leave the planet. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Gene Corney is sent to a new community or parish to preach The Word among the poor. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Someone more charismatic but less devout than Gene Corney has become Gene Corney's superior. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
Gene Corney do not know what happened to Gene Corney. There is a gap in Gene Corney's memory. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
45 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Scarred. Owe 5,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |