Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Suffered a deep tragedy. |
1 |
19 |
Dropped out of university. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Gertie Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Gertie Fitzsimons's fortune on a possibility lucrative deal and win. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Gertie Fitzsimons's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A good deal ensures Gertie Fitzsimons is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Given advanced training in a specialist field |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Given advanced training in a specialist field |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 7. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Gertie Fitzsimons accepted an offer of inducements to betray Gertie Fitzsimons's faith. Gain 1,040,000 in cash. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired. |
14 |
69 |
Accused of a crime. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |