Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Glenda Nealy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
A mission goes disastrously wrong due to Glenda Nealy's commander’s error or incompetence, but Glenda Nealy survive. |
4 |
28 |
Cover for the commander and gain an Ally. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Marine (Ground Assault). |
5 |
34 |
Commanding officer takes an interest in Glenda Nealy's career. |
5 |
35 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
6 |
35 |
Continued as Marine (Ground Assault). |
6 |
37 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Attacked by enemies that Glenda Nealy easily defeat. |
7 |
39 |
Gain Enemy if Glenda Nealy don't already have one. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
43 |
Glenda Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Accused of a crime. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |