Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Hester Day is caught in the periphery of a scandal. |
1 |
21 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Hester Day refused an offer of inducements to betray Hester Day's faith. Gain 4 enemies. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Hester Day faith is shaken. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
A notable academic consults with Hester Day about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
49 |
Birth or Death involving a family member or close friend. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
10 |
54 |
Voluntarily left Intelligence |
10 |
54 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
10 |
57 |
Vessel participates in a diplomatic mission. |
10 |
57 |
Gain a contact. |
10 |
58 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Navy (Engineer/Gunner). |
11 |
62 |
Refuse to abuse Hester Day's position for profit. |
11 |
62 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Attempted to change assignments. |
12 |
62 |
Failed to qualify for Line/Crew (Navy). |
12 |
62 |
Continued as Navy (Engineer/Gunner). |
12 |
63 |
Commanding officer takes an interest in Hester Day's career. |
12 |
66 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Navy (Engineer/Gunner). |
13 |
70 |
Vessel participates in a notable military engagement. |
13 |
70 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Attempted to change assignments. |
14 |
70 |
Failed to qualify for Line/Crew (Navy). |
14 |
70 |
Continued as Navy (Engineer/Gunner). |
14 |
71 |
Vessel participates in a diplomatic mission. |
14 |
71 |
Gain a contact. |
14 |
74 |
Forced to muster out. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Retired. |
15 |
77 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
85 |
Good fortune. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |