Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Icie Long far from home. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
28 |
Gain Enemy if Icie Long don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Icie Long's Contacts or Allies betrays Icie Long, ending Icie Long's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Find an Alien Artifact. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Opponents of Icie Long's belief system ambush Icie Long. |
9 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
44 |
Retired. |
10 |
48 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Find Ancient Technology. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Find an Alien Artifact. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |