Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Irene Bowman learn something Irene Bowman should not have – a corporate secret, a political scandal – which Irene Bowman can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Irene Bowman learn something Irene Bowman should not have – a corporate secret, a political scandal – which Irene Bowman can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Political upheaval strikes Irene Bowman's homeworld, and Irene Bowman is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Gain a contact. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Scarred. Fully recovered. |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Irene Bowman secretly provide religious rites for a dying leader or noble, although they do not share Irene Bowman's faith. Gain an Ally in the family and a Rival who disagrees with Irene Bowman's choice. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Irene Bowman is caught in the periphery of a scandal. |
12 |
59 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Irene Bowman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Retired. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Accused of a crime. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |