Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Ivy Foy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Good fortune |
2 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
25 |
Voluntarily left Pirate |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Established a network of contacts. Gain 3 contacts. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Gained a contact. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Scientist (Scholar). |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
48 |
Offered job by a patron. Now owe him a favor. |
9 |
49 |
Became a Scout (Surveyor). |
9 |
50 |
When dealing with an alien race, Ivy Foy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
53 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
54 |
Ivy Foy's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
85 |
Good fortune. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |