Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Janie Dunn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Vessel participates in a notable military engagement. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Special assignment or duty on board ship. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Janie Dunn is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Befriended by a senior agent. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
44 |
Someone more charismatic but less devout than Janie Dunn has become Janie Dunn's superior. |
9 |
47 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
47 |
Voluntarily left Holy Warrior |
10 |
47 |
Failed to qualify for Free Trader (Merchant). |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
51 |
Janie Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Returned to Believer (Holy Warrior). |
11 |
55 |
Janie Dunn faith enjoys an explosion of popularity largely thanks to Janie Dunn's efforts. |
11 |
55 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
11 |
55 |
Forced to continue current assignment. |
11 |
55 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Believer (Holy Warrior). |
12 |
58 |
Opponents of Janie Dunn's belief system ambush Janie Dunn. |
12 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Birth or Death involving a family member or close friend. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |