Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Jean Reid's Contacts or Allies betrays Jean Reid, ending Jean Reid's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Jean Reid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Jean Reid easily defeat. |
6 |
36 |
Gain Enemy if Jean Reid don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Failed to qualify for Colonist (Citizen). |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Failed to qualify for Performer (Entertainer). |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
46 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
46 |
Failed to qualify for Broker (Merchant). |
10 |
46 |
Returned to Drifter (Wanderer). |
10 |
47 |
Nearly killed. Owe 45,000 for medical bills. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
49 |
Opponents of Jean Reid's belief system ambush Jean Reid. |
11 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
Retired. |
12 |
52 |
Gained a contact. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
A new romantic starts. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Moved to a new world. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
63 |
Accused of a crime. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
Accused of a crime. |
19 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
82 |
Moved to a new world. |
21 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |