Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Jesse Carbey's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Gain Enemy if Jesse Carbey don't already have one. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Contact with Government. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Jesse Carbey do not know what happened to Jesse Carbey. There is a gap in Jesse Carbey's memory. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
Jesse Carbey is sent to a new community or parish to preach The Word among the poor. |
6 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Jesse Carbey refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jesse Carbey's faith. |
8 |
45 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Voluntarily left Scavenger |
10 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Jesse Carbey come into conflict with a splinter group Jesse Carbey's own religion which maintains Jesse Carbey's version is the wrong one. Gain 3 Rivals. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Victim of a crime. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |