Jimmie Carroll  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 88 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 3 (-1)111813
Blistered skin
 
Skills
Animals 0
Art (Performing/Instrument) 1
Art (Performing/Performer) 2
Art (Presentation/Write) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Gun Combat 0
Jack-of-All-Trades 1
Melee 0
Persuade 0
Recon 1
Seafarer 0
Stealth 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 13
Entertainer Performer 35
Drifter Wanderer 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Elwood Lawrence Contact 1 1 1 1 Tezcat (M/29)
Chesley McRoddon Ally 3 0 0 1 Answerin (M/46)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Barbarian).
1 22 Attempted a risky adventure and was injured.
1 22 Injured. Fully recovered. Owe 5,000 for medical bills.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
3 26 Continued as Drifter (Barbarian).
3 28 Jimmie Carroll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Became a Entertainer (Performer).
4 32 Refused to criticise a questionable political leader on Jimmie Carroll's homeworld.
4 32 Promoted to Entertainer (Performer) rank 1.
5 32 Continued as Entertainer (Performer).
5 35 Works is especially well received and popular, making Jimmie Carroll a minor celebrity
5 36 Promoted to Entertainer (Performer) rank 2.
6 36 Continued as Entertainer (Performer).
6 39 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
7 40 Continued as Entertainer (Performer).
7 41 One of Jimmie Carroll's pieces of art is stolen, and the investigation brings Jimmie Carroll into the criminal underworld.
7 44 Promoted to Entertainer (Performer) rank 3.
8 44 Continued as Entertainer (Performer).
8 48 Good fortune
8 48 Forced to muster out.
9 48 Failed to qualify for Soulhunter Support (Soulhunter).
9 48 Switched to Drifter (Wanderer).
9 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 51 Birth or Death involving a family member or close friend.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 58 Birth or Death involving a family member or close friend.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 61 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 70 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 73 Birth or Death involving a family member or close friend.
16 74 Aging Crisis. Owe 20,000 for medical bills.
16 76 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 82 Birth or Death involving a family member or close friend.
18 82 Aging Crisis. Owe 50,000 for medical bills.
18 83 Moved to a new world.
19 86 Aging Crisis. Owe 60,000 for medical bills.
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