Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Jimmie Carroll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
32 |
Refused to criticise a questionable political leader on Jimmie Carroll's homeworld. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
35 |
Works is especially well received and popular, making Jimmie Carroll a minor celebrity |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
One of Jimmie Carroll's pieces of art is stolen, and the investigation brings Jimmie Carroll into the criminal underworld. |
7 |
44 |
Promoted to Entertainer (Performer) rank 3. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Good fortune |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Soulhunter Support (Soulhunter). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Birth or Death involving a family member or close friend. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Birth or Death involving a family member or close friend. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |