Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes disastrously wrong due to Libbie Mckinney's commander’s error or incompetence, but Libbie Mckinney survive. |
1 |
20 |
Report commander and gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Ground Assault |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Libbie Mckinney's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Libbie Mckinney's business or ship thrives. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A series of bad deals and decisions force Libbie Mckinney into bankruptcy. Libbie Mckinney salvages what Libbie Mckinney can. |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Libbie Mckinney's Contacts or Allies betrays Libbie Mckinney, ending Libbie Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
44 |
Amnesia. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
50 |
Libbie Mckinney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Libbie Mckinney faith is shaken. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Believer (Holy Warrior). |
12 |
57 |
Libbie Mckinney refuse to secretly provide religious rites for a dying leader or noble, because they do not share Libbie Mckinney's faith. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Believer (Holy Warrior). |
13 |
60 |
Libbie Mckinney have been following false teachings! |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
86 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |