Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lissie Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
24 |
Lissie Nevil reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Lissie Nevil sponge off Lissie Nevil's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
2 |
24 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
24 |
Continued as Noble (Diplomat). |
3 |
27 |
Join a conspiracy of nobles that were caught. |
3 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Continued as Noble (Diplomat). |
4 |
32 |
time as a ruler or playboy gives Lissie Nevil a wide range of experiences. |
4 |
32 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
32 |
Continued as Noble (Diplomat). |
5 |
34 |
Join a conspiracy of nobles that were caught. |
5 |
34 |
A disaster or war strikes. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
6 |
36 |
Continued as Noble (Diplomat). |
6 |
39 |
time as a ruler or playboy gives Lissie Nevil a wide range of experiences. |
7 |
40 |
Continued as Noble (Diplomat). |
7 |
44 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Lissie Nevil's work ends up coming home with Lissie Nevil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Amnesia. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |