Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Public opinion turns on Lonie Sheils. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
25 |
Lonie Sheils went above and beyond the call of duty. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Betrayed by a friend. One of Lonie Sheils's Contacts or Allies betrays Lonie Sheils, ending Lonie Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Returned to Entertainer (Performer). |
6 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
34 |
Continued as Entertainer (Performer). |
7 |
36 |
Good fortune |
7 |
38 |
Promoted to Entertainer (Performer) rank 1. |
8 |
38 |
Voluntarily left Performer |
8 |
38 |
Became a Rogue (Enforcer). |
8 |
39 |
Involved in a gambling ring. |
8 |
42 |
Promoted to Rogue (Enforcer) rank 1. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Rogue (Enforcer). |
9 |
46 |
A police detective or rival criminal forces Lonie Sheils to flee and vows to hunt Lonie Sheils down. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
A notable academic consults with Lonie Sheils about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
50 |
Continued as Believer (Mainstream Believer). |
11 |
53 |
Opponents of Lonie Sheils's belief system ambush Lonie Sheils. |
11 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Amnesia. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |