Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Lonnie Askew gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Lonnie Askew rise to a position of power in Lonnie Askew's colony or corporation. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Lonnie Askew is rewarded for Lonnie Askew's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Lonnie Askew gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
An investigation takes on a dangerous turn. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Lonnie Askew went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
Hard times caused by a lack of interstellar trade costs Lonnie Askew Lonnie Askew's job. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Established a network of contacts. Gain 2 contacts. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Lonnie Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Birth or Death involving a family member or close friend. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |