Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lular Simpson do not know what happened to Lular Simpson. There is a gap in Lular Simpson's memory. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Lular Simpson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Win a prestigious prize. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Criticised a questionable political leader on Lular Simpson's homeworld, causing his downfall. Gain an Enemy |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Lular Simpson far from home. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Lular Simpson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Lular Simpson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Someone more charismatic but less devout than Lular Simpson has become Lular Simpson's superior. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
61 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Amnesia. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |