Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A sudden war destroys Mabell Hays's trade routes and contacts, forcing Mabell Hays to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Mabell Hays's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mabell Hays fail to help. Gain an Enemy. |
2 |
22 |
Psychologically damaged by Mabell Hays's time in the scouts. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Mabell Hays's ship is damaged, and Mabell Hays have to hitch-hike Mabell Hays's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Mabell Hays is chosen to represent Mabell Hays's faith in a vid show or other highly public forum. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Mabell Hays is caught in the periphery of a scandal. |
5 |
35 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Mabell Hays is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Mabell Hays have been following false teachings! |
8 |
41 |
Failed to qualify for Artist (Entertainer). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
42 |
Drafted into Law Enforcement |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Severely injured. Owe 15,000 for medical bills. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Survived a risky adventure but gained nothing. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
53 |
Offered job by a patron. Now owe him a favor. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |