Retired Lay Person Mae Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 88 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1)111134
Clubfoot, Perseverant
 
Skills
Art (Creative) 0
Astrogation 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Marine Ground Assault Marine01
Merchant Merchant Marine Crewman03
Drifter Wanderer 12
Believer Mainstream Believer Lay Person02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Rodney Read Enemy 0 2 5 3 Yilean (M/41)
Rosie Carbey Ally 3 0 3 2 Ziadd (F/54)
Eliza Watts Ally 4 0 2 1 Sydite (F/13)
Eliza Watts gained power at the expense of a third party who now blames the character.
Mary Middlemiss Ally 2 0 0 0 Luriani (M/33)
Mary Middlemiss is diminished in both power and influence.
Maybell Keiler Contact 1 1 1 3 Solomani, Imperium (F/27)
Jeremy Shorten Contact 3 1 5 2 Solomani, Imperium (M/17)
Larkin Garza Ally 3 0 6 0 Ronnin (M/51)
Nathan Brownhill Enemy 0 2 6 2 Ne Kraeda ren Kelva (M/57)
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 22 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 26 A mission goes wrong; Mae Archer and several others are captured and mistreated by the enemy. Gain Mae Archer's jailer as an Enemy.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Embroiled in legal trouble.
4 30 Continued as Merchant (Merchant Marine).
4 31 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 34 Continued as Merchant (Merchant Marine).
5 38 Given advanced training in a specialist field
6 38 Voluntarily left Merchant Marine
6 38 Became a Drifter (Wanderer).
6 41 Attacked by enemies and injured.
6 41 Severely injured. Owe 10,000 for medical bills.
6 41 Gain Enemy if Mae Archer don't already have one.
6 42 Promoted to Drifter (Wanderer) rank 1.
7 42 Continued as Drifter (Wanderer).
7 43 Mae Archer do not know what happened to Mae Archer. There is a gap in Mae Archer's memory.
8 43 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 47 A notable academic consults with Mae Archer about a publication or documentary he is working on. Gain a Contact in academia.
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Believer (Mainstream Believer).
9 50 Mae Archer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Voluntarily left Mainstream Believer
10 51 Retired.
10 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 57 A new romantic starts. Gain an Ally.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 60 Gained a contact.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 65 Gained a contact.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 68 A romantic relationship ends badly. Gain a Rival or Enemy.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 73 A new romantic starts. Gain an Ally.
16 75 Aging Crisis. Owe 40,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 79 Aging Crisis. Owe 10,000 for medical bills.
17 83 A romantic relationship ends badly. Gain a Rival or Enemy.
18 83 Aging Crisis. Owe 60,000 for medical bills.
18 87 Accused of a crime.
19 87 Aging Crisis. Owe 30,000 for medical bills.
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