Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Uncover a major conspiracy against Marietta Caldwell's employers. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Marietta Caldwell's work ends up coming home with Marietta Caldwell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Rogue (Thief). |
5 |
37 |
Betrayed by a friend. One of Marietta Caldwell's Contacts or Allies betrays Marietta Caldwell, ending Marietta Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Entered Merchant Academy with the Business curriculum. |
7 |
39 |
War breaks out, triggering a mandatory draft. |
7 |
39 |
Fled from the draft. |
7 |
41 |
Dropped out of the merchant academy. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
44 |
Amnesia. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
48 |
Survived a risky adventure but gained nothing. |
9 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
49 |
Continued as Drifter (Barbarian). |
10 |
51 |
Betrayed by a friend. One of Marietta Caldwell's Contacts or Allies betrays Marietta Caldwell, ending Marietta Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |