Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Assigned to an assault on an enemy fortress. |
1 |
20 |
Injured |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
Assigned to an assault on an enemy fortress. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Marine Support (Marine). |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
36 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Marine (Ground Assault) rank 5 with the new title Gunnery Sergeant. |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
42 |
Assigned to the security staff of a space station. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Marlene Watkins's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
49 |
A sudden war destroys Marlene Watkins's trade routes and contacts, forcing Marlene Watkins to flee that region of space. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Failed to qualify for Explorer (Scout). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Returned to Marine (Ground Assault). |
9 |
50 |
A mission goes disastrously wrong due to Marlene Watkins's commander’s error or incompetence, but Marlene Watkins survive. |
9 |
50 |
Cover for the commander and gain an Ally. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Intelligence (Agent). |
10 |
53 |
Became a Drifter (Barbarian). |
10 |
55 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
55 |
Failed to qualify for Field Researcher (Scholar). |
11 |
55 |
Switched to Drifter (Scavenger). |
11 |
57 |
Attacked by enemies that Marlene Watkins easily defeat. |
11 |
57 |
Gain Enemy if Marlene Watkins don't already have one. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Marlene Watkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Voluntarily left Mainstream Believer |
14 |
67 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |