Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Assigned to the security staff of a space station. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
A mission goes disastrously wrong due to Mayme Sims's commander’s error or incompetence, but Mayme Sims survive. |
2 |
23 |
Cover for the commander and gain an Ally. |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
28 |
Commanding officer takes an interest in Mayme Sims's career. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
31 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Promoted to Marine (Star Marine) rank 4 with the new title Sergeant. |
5 |
34 |
Continued as Marine (Star Marine). |
5 |
38 |
On the front lines of a planetary assault and occupation. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
6 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Imperial trade restrictions force Mayme Sims out of business. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
52 |
Embroiled in legal trouble. |
9 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
58 |
Promoted to Merchant (Broker) rank 4. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
61 |
Make an unexpected connection outside Mayme Sims's normal circles. Gain a Contact. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Failed to qualify for Performer (Entertainer). |
12 |
62 |
Became a Drifter (Wanderer). |
12 |
64 |
Suffer from a life-threatening illness. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Mayme Sims faith is shaken. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Mayme Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Retired. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |