Retired Hopeful Minna Carbey  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 88 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1)111114
Sulky, Dashing, Hunchback
 
Skills
Admin 0
Deception 0
Diplomat 0
Electronics 0
Gun Combat 0
Heavy Weapons (Vehicle) 1
Melee 0
Persuade 0
Profession (Worker) 0
Science (Physical Sciences) 0
Survival 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
Believer Holy Warrior Hopeful02
Drifter Scavenger 01
Drifter Wanderer 01
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Jessie Martinez Enemy 0 1 0 1 Ayansh'i (F/23)
Evert Raycraft Rival 1 1 0 6 Ayansh'i (M/18)
Arnold Fletcher Rival 0 2 1 0 Iltharan (M/61)
Adelaide Reid Rival 2 1 0 0 Ayansh'i (F/38)
Adelaide Reid is missing under suspicious circumstances.
Adelaide McKenzie Contact 1 6 1 6 Ayansh'i (F/28)
Very bad falling out.
Nell Clarke Ally 3 0 1 3 Ayansh'i (F/31)
Austin Xavier Contact 3 1 1 1 Thaggeshi (M/54)
Louie Jordan Contact 2 0 1 3 Ayansh'i (F/33)
Relationship becomes more moderate. Ally becomes a contact.
Nevaeh Herrera Contact 0 1 1 4 Ayansh'i (F/84)
Nevaeh Herrera has life-changing event that creates new responsibilities.
Erika Holt Ally 3 0 1 0 Ayansh'i (F/97)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Minna Carbey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
2 19 Failed to qualify for Law Enforcement (Agent).
2 19 Submitted to the draft.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 21 Given advanced training in a specialist field
3 23 Voluntarily left Merchant Marine
3 23 Failed to qualify for Worker (Citizen).
3 23 Became a Drifter (Barbarian).
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Switched to Believer (Holy Warrior) with the new title Hopeful.
4 31 Minna Carbey come into conflict with a splinter group Minna Carbey's own religion which maintains Minna Carbey's version is the wrong one. Gain 3 Rivals.
5 31 Switched to Drifter (Scavenger).
5 33 Minna Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Returned to Believer (Holy Warrior).
6 34 Opponents of Minna Carbey's belief system ambush Minna Carbey.
6 34 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 34 Switched to Drifter (Wanderer).
7 36 Attacked by enemies that Minna Carbey easily defeat.
7 36 Gain Enemy if Minna Carbey don't already have one.
8 38 Aging Crisis. Owe 10,000 for medical bills.
8 38 Retired at age 38.
8 38 Voluntarily left Wanderer
8 38 Retired.
8 40 Gained a contact.
9 42 Aging Crisis. Owe 50,000 for medical bills.
9 44 Contact with Government.
10 46 Aging Crisis. Owe 20,000 for medical bills.
10 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 53 Gained a contact.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 57 Victim of a crime.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 63 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 69 Good fortune.
16 70 Aging Crisis. Owe 20,000 for medical bills.
16 72 Gained a contact.
17 74 Aging Crisis. Owe 50,000 for medical bills.
17 78 Good fortune.
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 81 Victim of a crime.
19 82 Aging Crisis. Owe 30,000 for medical bills.
19 85 A new romantic starts. Gain an Ally.
20 86 Aging Crisis. Owe 30,000 for medical bills.
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