Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Works is especially well received and popular, making Nellie Lobb a minor celebrity |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Join homeworld’s celebrity circles |
3 |
30 |
Gain a contact |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
One of Nellie Lobb's pieces of art is stolen, and the investigation brings Nellie Lobb into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Find Ancient Technology. |
6 |
42 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Good fortune |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
51 |
Nellie Lobb's work ends up coming home with Nellie Lobb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Failed to qualify for Broker (Merchant). |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
52 |
Contact with Government. |
11 |
55 |
Voluntarily left Barbarian |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Nellie Lobb come into conflict with a splinter group Nellie Lobb's own religion which maintains Nellie Lobb's version is the wrong one. Gain 3 Rivals. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |